I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. Special thanks to John Crewe and Todd Papy for answering these questions. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. This ship is made to be operated by multiple crew members. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. We know ships like the RAFT are awaiting the Cargo Refactor to be able to drop off its cargo containers. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. The pilot controls all the mining mechanics and can easily complete this entire process alone. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Ships contained inside the Hangars are covered by the shields. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. Connectors have the option to "Collect All". Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. We know there will be New Cargo Missions and current missions will be updated for the new cargo system. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Okay, then. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. RELATED: Star Citizen: How to Escape Prison. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. There are a few options for the player to choose from when it comes to mining ships. The Star Citizen Wiki is a part of the Star Citizen Tools project. This will begin filling the cargo hold. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. Cool)). Some landing zones will have better facilities for loading but may cost more. Containers fix themselves to the cargo plates. Star Citizen Wiki is a FANDOM Games Community. Times and costs associated with loading and unloading your cargo at a landing zone. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Valve Corporation. Currently there's no way to filter what you want transfered. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded All rights reserved. Using Space Bar and LCTRL to move the ship upwards and downwards. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. But the goal is to have those bags (are they 6 or 12? I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. They are used in 'recipes' by the Dynamic Economy system. If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. How do I transfer goods between ships? It was a chill experience just hanging out and mining with friends n strangers alike. The Federation is the haulage company. These are easy to locate as they stand out from the ordinary rocks. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. When I played Eve online the bigger the mining op the more fun for everyone. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. Create an account to follow your favorite communities and start taking part in conversations. Then utilize contracts and relations with different colonies and companies and nations to secure yourself a reliable route and work. Guess I'll wait and see. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. It will also be able to refine Quantum Matter into Quantum Fuel. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. I do not recommend this because it could take a really long time. You can expect these to be places to get Hauling Missions. This will take cost and time[8]. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. There are onboard accommodation rooms to cover 1-2 players per landing pad. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. Press question mark to learn the rest of the keyboard shortcuts. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. Press question mark to learn the rest of the keyboard shortcuts. Create an account to follow your favorite communities and start taking part in conversations. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. There are two located under the front ears that pivot to face 90 degrees down and more are built into the underside of the rear hull in a permanent down-facing layout. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. Players will be able to potentially load and unload themselves as well. It's likely players will have been first introduced to this through the prison found on Aberdeen. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. Espaol - Latinoamrica (Spanish - Latin America). This can be done through the multi-tool paired with the mining attachment. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. Perhaps not "refiner" but something of a similar grammatical structure. It should be the same nomenclature. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. I just lose my station with 1 click. Flying escort for that kind of operation sounds super fun. FlowOut is set to 1. Ships availability varies for several reasons, as determined by CIG: Always accessible Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. Press question mark to learn the rest of the keyboard shortcuts. On foot mining is the final method of gaining materials in Star Citizen. 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