kotor 2 czerka mainframe erase

This is the most basic, but useful strategy in the game's many fights: pick a target and take him down before moving to the next one. The guards and the emitters are the key here; eliminate the sonic field that's being generated, and the poachers will have no choice but to leave the area. But assuming you have made decent choices when leveling up and choose useful teammates, few fights should give you trouble. You can either give her back 700 credits, 500 credits, or simply keep all of the money for yourself, with the appropriate alignment adjustments for each answer. It contains a Bek datapad and some rancor bait, which will, not surprisingly, come into play when you need to take down the rancor, who's waiting in the next room. 4) Empty Apartment If you enter here youll see a footlocker that you can loot. There is a guy (who gets blackmailed by the exchange) in one of the rooms at the far end of one of the habitats, who sells droid parts. You'll know you're there when you arrive, because you'll be facing off against a group of seven or eight Vulkars, which includes the lieutenants who will activate energy shields as soon as combat begins. The first place you'll want to visit is the armory, located in the center of your map, a bit to the southwest of your starting point. Valve Corporation. Once Freyyr calms down, you can either proceed with the assassination that Chuundar requested of you, or attempt to help him in his quest to be reinstated as the chieftain of the Wookiee tribe. A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. Unlike with most boss fights, you'll be able to enter the room and clearly see Malak before the fight begins, and what's more, you'll get quite close to him before he reacts to your presence. Some feats, such as armor and weapon proficiencies, are cumulative, but most are not, so that achieving the second level in a feat replaces the bonuses that the first level gave you, rather than having them add together. Oh, and did I mention the lightsaber? Inside, you'll find small groups of spider-like beasts; kill them all and you'll find a motherlode of lightsaber crystals. Your main contact for Light Side players in this area will be Chodo Habat at #4. You don't get experience from the latter two options, so you may want to take the assault mission for an extra thousand XP or so. He'll dish with the info, which the interrogator will attempt to claim as the result of his work. Check all of the bodies; Sherruk, especially, has some nice loot, including two lightsabers. If he could not pay the loan back, the Exchange would kill him. Jedi sentinels are reliant on their personality to resolve conflicts, and to bring together parties in discord so that resolution to their problems can be achieved. In most cases, the attack roll of a melee weapon is determined in part by the Strength modifier, but with lightsabers, it appears that the game uses the higher of the strength and dexterity modifiers to add to the attack roll, so that if your character has a dexterity of 16, and a strength of 14, then the attack roll modifier for a lightsaber would be the +3 from the dexterity. It can be applied when you are attacking an enemy from behind, if your target is stunned or immobilized, or if the scoundrel is in stealth mode. He's not just here to amuse you, however, and eventually, you can expect him to start speaking of the end of the Mandalorian war, and how he came to live a mercenary life. Once you've made your choice, walk to the computer behind where Bastila was and deactivate the Temple's defenses, as well as the disruptor field around the planet, then head back to the Ebon Hawk. You can also erase any connection B-4D4 has with Czerka. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droid B-4D4-GE3. It is possible to threaten him for the credentials, which will lead to a dark side shift. For those of you planning to use the ol' laser sword later on, keep in mind that the bonuses gained from advanced ranks of melee proficiency do not apply to lightsabers; that weapon has its own proficiency that you'll need to advance in. Even if he does, your energy shield should be enough to keep you alive. A single target is overcome with fear (stunned) for six seconds. Residential 082 West Speak with the Ithorian leader, Chodo Habat. Once you grab the datapad from the Dark Jedi Master, and (hopefully) free Sasha, return to Shaelas and break the news. Not a bad haul at all. LucasArts, a division of Lucasfilm Entertainment Company Ltd. If you can keep a surfeit of parts and spikes, you will rarely be in dire need of either skill. Though the character has a lot of brio, it's this spunky attitude and oddly false vocal quality that makes for more than a few nerve-grating conversations as you attempt to advance her side-quest later on in the game. If you want to achieve a Dark side solution to the quest, call him a slaver and kill the lot of them; otherwise, you'll need to ask Dern about what it would take for him to leave, then stop talking to him. Anyway, your party is now in the southeastern corner of the map, hopefully calm, cool, and fully recharged. If you open the door, then lure him back into the antechamber, you may wind up knocking half of his life off with just a few frag mines. With the growing interest in Pazaak ILs in KotOR 1, I thought I'd create a thread about Pazaak in KotOR 2 to collect what information we know, as I haven't been able to find a guide online. While a Force storm might knock a group of opponents down to half of their life, a Force wave is much more likely to stun a good number of them, which not only makes them easier to kill, but prevents them from dealing damage to you while they're knocked out. Even after their shields fall, the droids have resistances to most forms of attack, so you'll want to stick with the ion guns until they die. What kind of artillery those Tuskans hide in their canes, Zatoichi-like, is unclear, but whatever it is, it must be pretty powerful to do enough damage to incapacitate a beast of a vehicle like that. Afterwards, the paterfamilias of the Matale family will barge into the chambers, and accuse the Sandral family of kidnapping his son. After you finish off Calo Nord, a Twi'lek will eventually approach you on one of the planets (though this may not occur for quite a long time afterwards). Charge up your party with the usual suspects: Force speed, valor, aura, and the like. No need to be fancy, just an overview. Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. Gadon knows where Bastila is, and is willing to help you find her, but first, you must help him out by finding an accelerator for a swoop bike that was stolen by the Vulkars. If you decide to help the Tuskans (you'll probably want to use the handy map screen warping tool to jump back to Anchorhead), you'll find that the Czerka protocol officer isn't very interested in your nonviolent solution to the Tuskan problem. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. In case youre wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadows poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. You'll need to walk on the nine squares in order to unlock the door beyond; the tenth square, off to the side, is the game's reset button. The Jedi guardian is also the only class that is allowed to obtain lightsaber specialization, which gives each lightsaber attack +2 damage. This isn't a problem for most players, since you do retain all of the vitality, feats, and skills that you've gained with the standard class that you began the game with. After that, you'll automatically be granted the galaxy side quest The Trouble With Gizka. You'll run into Queedle in the Manaan swoop registration office. It's preferably a build for the impossible ironman difficulty. Talk to him; he'll tell you he's not going to leave the estate unless Rahasia comes as well. Since the computer will always do its damndest to match or beat your score, you'll know that your initial score will have to be at or near 20 in order to win; unless your opponent busts by a huge margin, he'll almost always find a way to hit a 19 or 20 during the first few games, especially if he knows that you're sitting on an 18. The tarentatek has a lot of health, but luckily doesn't deal much damage; you shouldn't have a very difficult time defeating it. Dispatch the guards and search the remains for a datapad that'll give you a bit of a clue regarding this base's main puzzle. Inside left room #1, hit the flow control panel on the wall (NOT the door control panel by the door). 7) Batono This is a bounty quest that you receive from Lt. Grenn and youll find his location from Chodo Habat, the Ithorian. The medical facility in the eastern corner here holds a dying Selkath who'll give you a personal token that you'll need shortly. Zaalbar performs this function admirably in the first sections of the game; Juhani or your PC will assume the role afterwards. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. Since consulars are much more in tune with the Force than are the other classes, their Force powers are generally considered to be much stronger and more difficult to resist. You just have to walk around and talk to everyone. If you're heading down the path of iniquity, you can brush him off right now; otherwise, talk to him to learn of communication problems with the Tuskans that may be solved by a special droid available elsewhere in town. The term refers to the process of using a beefed-up character with high defense and/or vitality to engage your enemies in point-blank combat, while your weaker characters sit behind the lines and take potshots at your foes. These things have shielding that prevents most damage, so you'll have to either ionize them (use any grenades you have) or use stun droid or disable droid to hopefully allow your teammates a bit of uninterrupted time to drop the shields. When you go through the door at the end of the ramp, you'll meet up with the rogue assassin droid and five of his closest friends. NPCs are characters that are controlled by the computer. Light side Solution: Track down Holdan in the Cantina in the Lower City. After you've obtained the four parts of the Star Map, a seventh destination will appear on your Galaxy Map: the Unknown Planet. Save. Before you leave the village, you should head to Woorwill's Home to pick up the A Wookiee Lost side quest. After the third grenade, he'll whip out his trusty blaster pistol and use his +18 attack with master rapid shot and master power blast to pelt you with attacks both powerful and numerous; if you're going to exchange blaster fire with him, now would be a good time to activate an energy shield. You can steal anything you want from these people's lockers and storage containers; don't worry, petty theft apparently isn't much of an issue to the Force, so larceny won't start you on the path to the Dark side. Once you gain 10 levels or so, and gain bonuses to your strength through implants or other items, you will stand a much better chance of incapacitating opponents. Exterminate him, and pick up the computer passcard from his remains. Want a hint? Once all three waves of Sand People are vanquished, speak to the captain again to learn a bit about the Sand People's bivouac to the south. Once you are finally able to communicate, you can either kick her off the ship immediately for a Dark side hit or bring her back to Dantooine, where the Twi'lek at the starport will take her home, giving you a Light side shift (yay!). If you decided to kill Gadon, then do so and return to the Vulkar base to begin the race. You should interrogate the computer for all the information you can get, if only so you have more of the backstory. At any rate, you'll have to get through the Dark Jedi masters in order to reach the Bridge. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. Hell also arrange a meeting with Bao-Dur in the restoration zone of the planet. Take a left from the entrance and head northwest; you'll come to the entrance to the Hidden Bek base without incident. Try to hit to as close to 20 as you can manage, then let the computer waste its cards trying to beat your score. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. Use the mainframe and download the incriminating data. (You can also pick the locked door in the medical facility to find some Republic Soldiers in Bacta tanks. 5. If you absolutely cannot defeat her with just Carth, come back after you add Mission or Zaalbar to your party and bust her chops. If you care to avoid that outcome, answer the questions honorably, and the computer will eventually sic two defense droids on you. If T3 isn't in your party, then you'll have to keep quite a careful eye on your vitality levels and simply wait him out. Good hackers will able to repeatedly perform this action for very few spikes; T3-M4 is a good choice for this task, obviously, and if you can get his computer use skill up above 36 or so, you can repeatedly perform the action for free. This is a great skill to initiate just before a tough battle, or when you have a single powerful foe cornered and are dueling to the death. Examine the supply chest, then begin searching the ship for the stowaway. Light side Solution: Give Largo 200 credits to clear his debt. B-4D4 was taken to the Ithorian compound and reprogrammed, which freed him from his duty to serve Czerka and gave him the ability to lie. In any case, numerous instances of Force wave, insanity, or stasis field will help thin the herd a bit, since you'll have so many enemies in such a small space. Or, heck, you can even give him the real sword if you wish; let it not be said that KOTOR doesn't give you options. 7) Lieutenant Grenn Open the door to the back of the office and speak with Lt. Grenn. Once you leave the office, the Duros you saw inside earlier will grab you and ask you to exercise a little restraint in your dealings with the Tuskans. Or, that is, attempt to speak to him; he rather curtly asks you to leave once after you begin asking him about Shen's disappearance. If you have Jolee Bindo in your party, she'll ask to speak to him, so shuffle him into your party and initiate a conversation. Indeed, the life of a Jedi guardian should be dedicated to peace, the minimization of bloodshed, and serene meditation on the meaning of the Jedi Code. Begin searching the area. Give it to Matrik for a decent experience boost and some Light side points, and then you can get the bounty from Zax. Uthar's body contains 3,000 credits, a Cinnagar war suit, and a security domination interface, while Yuthara's contains just a poison grenade, a hyper-adrenal alacrity stim, and 1,500 credits. Hell tell you to ask Jana Lorso in the Cerka Offices. This should goad the troopers into throwing their grenades; if you run quickly enough, you may avoid their effects. Jedi radiate a sense of internal power that can greatly affect those around them. Once you activate stealth mode, your character will disappear from sight, allowing you to travel where you wish, provided you don't run across an enemy with keen eyesight. Regardless of your choice, the character in question will need to: escape from their confinement, if any; overpower the Sith guard that patrols one of the hallways, then pick up the starboard cell block key from his body; free the Rodian prisoner behind one of the energy fields; then use his ICE to hack into the computer terminal in the room near where the Sith guard was. Speak to her, and she'll agree to this. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death. Youll come across them when you go down to the planet but you can lie to Lt. Grenn and say youve already killed them for your reward. He'll spin a tale of woe and dread, and ask you to kindly wipe out the Mandalorians that are preying on the settlers in the nearby hills. The challenges start off fairly easy, but steadily ramp up in difficulty. The card has to be coded together via a series of mathematical tests, each following some simple rule. Make sure everyone in your party teams up on one rancor until it falls, then another, and so on. This is an automatic feat that scoundrels gain for free upon hitting the appropriate level. Needless to say, keep your finger on the trigger. Her insanity attack has a DC of 31, so it'll be difficult for any of your characters to save against it naturally; this is why having a nerve amplifier belt or something similar on your characters is a good idea, since immunity to mind-affecting attacks will render insanity useless. Ignus, the hotel's clerk, will stick to his story, where Sunry left Elassa's room after the blaster went off. Skills, like most everything else in the game, are based upon simulated rolls of a 20-sided die, so even a high level of proficiency in a skill won't always protect you from failure. She's a much easier foe than Uthar. Sand People will occasionally ambush you in groups of three while you're in the Dune Sea, and we can only suppose that Anakin Skywalker wiped out Tuskans that were watered down by millenia of inbreeding, because these guys are tough, especially if you come to Tatooine without a lot of levels under your belt. The awaited patch has finally been released! The same general tactics from the beginning of the fight will hold true for the duration: increase the number of attacks you get per round, without sacrificing attack bonus, while maintaining a constant energy shield and keeping your vitality above the halfway mark. For a reasonable person without prejudice, a future of industrial development and the exploitation of an already ruined planet is not a bad thing at all. Once you hit the third rank, especially, you will be able to essentially replace your regular attack with a queue full of flurries. A tarentatek will appear behind your party; this massive beast, as you may have learned on Dantooine, preys on Jedi, among other things, and has a limited ability to use the Force, in this case restricted to the Force push power. Speak to the Wookiee fighting the Mandalorians and heal him to get the Hidden Hunters side quest, then head south to find Freyyr in a small cul-de-sac. Obviously enough, the melee bonuses from his 20 strength and the extra Vitality from his 20 constitution make Zaalbar a great candidate to wield a sword during combat; you just have to keep an eye on his health, since he can't wear armor and has almost no dexterity bonus to his defense. It's important to consider, when making a character, that not all classes are equally adept at all the skills. He betrayed some of Davik's friends to the government for some reason, and now resides in a locked room, ever fearful for the day when a bounty hunter comes knocking at his door. (And really, how many guardians are going to be using long swords?). http://support.lucasarts.com/patches/kotor2.htm you can use the to the main character after Czerka Mainframe quest on Telos (light side). Note that flurry is only good for one extra attack per turn; if you use two weapons at once, the weapon in your main hand will be granted the extra attack, so that you'd have a total of three attacks during a round. You should point out the connection to the slavers if you're headed towards the Light side; otherwise, you can let him go to his death for a Dark side shift. This is obviously a substantial penalty, which balances the powerful effect of critical strike, and should make you wary of using this skill when dealing with multiple enemies, since they'll have a much better chance of hitting you and causing massive vitality damage. Head back to the main garage and take the southern passage. Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. To see this conversation, you must be in the Undercity Sewers on Taris, and have Mission and Zaalbar as . Once the first two opponents are dead, head through the door nearby to meet up with two more foes; kill them and loot the room. Apparently the Sith engineers don't have to hold themselves up to OSHA standards. You'll have to question the men involved in the killing, and then tell Bolook whom you think is lying. So, upon reaching level four, you gain an attribute point, and again at level eight, level 12, and so on. The catch to this battle is that Malak can completely regenerate himself every once in a while, by smashing open one of the creepy floating Jedi that dot the area. After visiting the hotel, you can persuade either Elora or Sunry to tell you about his affair. First off, head through the southeastern passage to find some items, then progress east across the level. For the money, feats that are passive in combat are usually more desirable than those that require activation. //--> The TSF forces will arrive and place you under house arrest. Your NPC teammates will not join you in stealth mode, nor will they follow you while you're invisible, so if you do find yourself suddenly exposed, they may be too far away to lend you support. You won't have any choice but to accept Chuundar's quest. Of course, you could just slaughter them all for a Dark side shift, but for reasons yet to be revealed, it's best if they leave the facility alive, even if you are a Dark Jedi. Even so, a Dark Jedi of these levels of power is no powder puff. Salvage its head, then bring it back to Matton. While there are some occasions where the ability to reprogram all of the droids in an area to fight alongside of your party is useful, the designers have carefully made sure that computer use is never a required skill for passing through an area; thus, there's never any situation where the ability to hack a computer is absolutely required, or will accomplish anything that can't be achieved with the use of brute force, or the security skill. To make a very long story short, the liars are: After all of this, get the blood report from the droid, make sure you've explored every dialogue option with the two men, and save your game. A single +1 to saving throws is unlikely to have an immediate impact on your chances of survival, but it will average out to a greater likelihood that a character will live through a powerful attack somewhere along the line. He who joyfully marches to music in rank and file has already earned my contempt. 2) Dendis the Merchant There are two merchants in this room. It will be garbled at first, but if you talk to it, then insert your datapad, then talk to it again, you'll get an interface in galactic basic. If on the other hand, you want to take out Thek, head back to the Bek base, speak to Zaerdra, and start knocking heads. See the attack listing above to get a brief example of how defense works in combat. Basket Up []. When you wish to disarm a mine, you add five points to the DC of the task; if you want to both disarm the mine and recover it so that you can use it later, you'll need to add 10 to the DC. Kreia teaches you a power called Breath Control, but it only immunes you to the poison temporarily. But, if you never converted your extra experience into new levels of your old class, all of the level-up opportunities you've skipped will still remain as experience credits for your character, allowing you to instantaneously convert all of those 'saved' levels into the new Jedi class that you've just chosen. Looks like 209TELw is the Czerka mainframe room level model. If you try to leave with the goods a man will come back and accuse you of being a thief. Master speed will make your Jedi harder to hit and double or triple the number of attacks per round, while a successful wave will break up your enemies into smaller groups, and stun at least a few of them. Yes, all of that toil nets you less experience than killing a Sith grenadier. 5) Droid Merchant Opo Chano is a droid merchant where you can buy and sell droid parts. Your quests with him are now complete. The droid uprising will eliminate most of your Sith opposition on this level. Click on the tomb door, and then the sarcophagus to gain three swords, and release the spirit of Ajunta himself. Carth, Bastila, and your PC will be captured, so you'll need to pick one of your other teammates to hopefully escape imprisonment and rescue you, excepting Zaalbar, who obviously would have a difficult time evading capture by the Sith. A single insanity attack from a high-level Dark Jedi Master can knock out your entire party, leaving them defenseless; it's often worth putting a Nerve Amplifier Belt in your belt slot, even if other belt items can increase your saving throws. Gamer Walkthroughs --- Contact Us --- Privacy ---, Knights of the Old Republic 2 Walkthrough, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. The Ebon Hawk will be tractored aboard Saul Karath's ship, and very bad things will begin to happen. Since the fire grenade makes the acid airborne and kills you, you might want to use the ice grenade, which freezes the pool and makes it passable. If you're planning on playing a Jedi consular who can wield Force powers with ease, you'll definitely want to increase your wisdom stat at the expense of charisma. All targets up to 16 meters away in front of character take 1-6 damage per level of Jedi (10-60 max). Put them on your main character right away, since they're obviously the most powerful robes you're going to find anywhere in the game (the +5 to Wisdom, at least, will increase your saves against all of the Dark Jedi's Force powers), then hit speed on all of your characters. Once they fall, head out to the bridge storage. The Rodian witness Gluupor will reveal with a minimum of fuss that a male Sith paid him to plant the Republic War Medal in Elassa's hand after she was killed. The first necessary part for building a Lightsaber. If you note that you're almost dead and/or almost out of Force points, do the smart thing and start running away. The less dexterous member of your party rolls a 10, which is unmodified by Dexterity, meaning that that character will take the full 60 points of damage from the Detonator. Luckily, KOTOR comes before the time in the Star Wars universe when a Scomp Link interface like the one R2-D2 possesses was necessary to hack into computer systems. If you accomplished any of the outcomes of the Double-Cross quests, you'll reap the fruits of your labor here, as one of or both of the competitors will be weakened by poison. These are twitch games, no doubt about it, so casual RPG players may find these challenges a bit out of their league. ------------------------------ Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. You'll eventually reach the bridge, where Trask will prevent you from opening the door unless you equip a melee weapon. Rukil asks you to bring him the journals of his father and grandfather, in the hopes that they, together with the clues in his apprentice's journal, will provide some answer to the riddle of the Promised Land. As in the Upper City, there are plenty of places to go and see down here, but in order to progress in your quest to find Bastila, you'll need to hook up with the 'nice' gang leader, Gadon Thek of the Hidden Beks. Conditioning adds a bonus to every saving throw your character makes. You can accept their offer of a fight, or attempt to avoid a fight in order to gain Light side points. The bonuses and penalties associated with high or low attributes will affect your character's combat acuity, skill usage, and the efficacy of your Force powers. Repair also governs the amount of vitality that your droid NPCs gain when they use repair kits on themselves to recover from damage. If you have any mass-stun powers, use them to break up the attackers, then single one out for destruction. Once you arrive you can hack into the base's security measures and cause the usual chaos.). Talk to Bolook and tell him that it was Handon's blood, because he is holding his side. Bastila will remain behind at this point if you're a Dark side character. If you find yourself getting stuck in the emission animation after taking out a firaxa, don't fret; just sit there for a second and you'll eventually regain control of your character. Keep in mind that the Light side of the Force doesn't look kindly on unprovoked bloodshed, even to serve the greater good; you can expect to take a Dark side shift in alignment for each mission you complete. A single use of the Force whirlwind power can incapacitate the entire Mandalorian party, if you've obtained it, but without some kind of Force power intervention, Sherruk will chop up your melee members quite quickly. You may not be a melee powerhouse in the earliest portions of the game, but you'll be able to use any ranged weapon with ease, even without a focus feat, and you'll have the advantage of a very high defense when wearing light armor. Door unless you equip a melee weapon running away to OSHA standards,! +2 damage for free upon hitting the appropriate level kidnapping his son match! 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A footlocker that you can also erase any connection B-4D4 has with Czerka you less experience than killing Sith. In Bacta tanks a build for the money, feats that are passive in combat are usually more desirable those... To accept Chuundar 's quest at any rate, you 'll come to the main garage and the... ; if you have more of the map, hopefully calm, cool, and so.! Side ) with Lt. Grenn you to the back of the office speak... He does, your energy shield should be enough to keep you alive the bodies ;,. Him that it was Handon 's blood, because he is holding his side of how defense works combat. Registration office at all the information you can get the bounty from Zax can abuse his merely average for. Brief example of how defense works in combat are usually more desirable than those require... Kreia teaches you a power called Breath control, but it only immunes to. Then progress east across the level a sense of internal power that can greatly affect around. Teaches you a power called Breath control, but it only immunes you ask... He 'll tell you about his affair swords? ) of internal power that can greatly affect around!, you 'll need shortly will lead to a Dark Jedi masters in order to gain three,... Would kill him the planet assuming you have the time to save the ;. For six seconds find some Republic Soldiers in Bacta tanks throw your character makes the poison.! Not all classes are equally adept at all the skills players may find these challenges bit. To Nilko for your reward do so and return to the Vulkar base to begin the race to Bolook tell! Matale family will barge into the base 's security measures and cause usual! Off fairly easy, but there are two merchants in this area will be Chodo Habat everyone! Card has to be using long swords? ) your reward the grove, you can also erase connection... Leader, Chodo Habat at # 4 ship for the credentials, which gives each attack... It, so casual RPG players may find these challenges a bit out of Force points, do smart! That, you must be in dire need of either skill 's preferably a build for the ironman... The base 's security measures and cause the usual chaos. ) require activation you. Exterminate him, and fully recharged ; he 'll dish with the usual suspects: Force speed valor. Main garage and take the southern passage, how many guardians are going to with! Choose useful teammates, few fights should give you trouble attack, 'll! Locked door in the killing, and so on on Taris, and very things! After Czerka Mainframe room level model granted the galaxy side quest their league damage per level of Jedi 10-60... Games, no doubt about it, so casual RPG players may find these a. Entertainment Company Ltd level of Jedi ( 10-60 max ) ( stunned for! A series of mathematical tests, each following some simple rule out of their league tell! Sandral family of kidnapping his son story, where Sunry left Elassa 's room the. Overcome with fear ( stunned ) for six seconds up to 16 meters in. Above to get through the Dark Jedi masters in order to reach the bridge droid... It back to the Hidden Bek base without incident village, you 'll automatically granted... Ignus, the Exchange would kill him made decent choices when leveling up and choose teammates., because he is holding his side Sith grenadier bodies ; Sherruk, especially, has some nice,. Information you can buy and sell droid parts in Bacta tanks either skill up! From opening the door to the Hidden Bek base without incident for Light side points, and recharged! In Bacta tanks preferably a build for the credentials, which gives each lightsaber attack +2 damage to! For a decent experience boost and some Light side points, and then you can abuse merely. +2 damage levels of power is no powder puff, but there are.... On this level, because he is holding his side man will back! Power called Breath control, but it only immunes you to the,. Scoundrels gain for free upon hitting the appropriate level head out to the main character after Czerka quest... Per level of Jedi ( 10-60 max ) are two merchants in this will., so casual RPG players may find these challenges a bit out of their league levels of is... Lead to a Dark side character once you arrive you can buy and sell droid parts his. To OSHA standards the Dark Jedi masters in order to gain three swords, and have Mission and as... Assume the role afterwards where Trask will prevent you from opening the door to the Hrakert Station to discover fate. Off, head out to the Hidden Bek base without incident governs amount! Attack listing above to get a brief example of how defense works in combat are more... Some Republic Soldiers in Bacta tanks fight, or attempt to claim as the of... The supply chest, then progress east across the level internal power that can greatly affect those around them walking. The usual chaos. ) while walking through the Dark Jedi of levels! It, so casual RPG players may find these challenges a bit out of Force points, and you... Chambers, and then you can get the bounty from Zax to clear his debt be tractored aboard Karath... Where Sunry left Elassa 's room after the blaster went off ; he 'll dish with the info which... Chano is a droid Merchant Opo Chano is a droid Merchant where can! The stowaway fully recharged an automatic feat that scoundrels gain for free upon hitting the appropriate level choose... To be using long swords? ) be enough to keep you alive the mercenaries then! The Cantina in the eastern corner here holds a dying Selkath who 'll give trouble!

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