We are always looking for quality content creators, capable of producing insightful articles. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. Stamhey, just wanted to let you know that we have a fb style chat for our members. FM Base has been serving the Football Manager community for nearly two decades and we're keen to ensure that we are here for two decades more. Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. That success is based off their attributes. www.guidetofm.com Click on Central Defence Roles for example and from there you can see about BPD, CD etc You are a legend! Lower scores mean attributes had higher impact in performance. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. There are 2 very important pieces of work on this subject that should inform your decision. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. It's for Genie Scout. I'm sorry if this seems as a bit of a noob question. Cover Will drop a touch deeper to sweep up any long balls. Defend The defender will be more of a traditional defender with this role. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. This can be substituted for defensive capability however and leave the defensive midfield pocket open. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. Support The support duty instructs this player to be more upbuilding in attacking play such as one touch play from headers or long balls to on rushing players, looking for passing lanes and opportunities towards the central players as they cause a nuisance out wide. Attack Straight forward attacking player or the striker. Mental attributes: Aggression, Bravery, Determination and Work Rate. The limitation of this work is that it is not positional. I hope this helps someone.Enjoy. Is there a guide out there for the key stats needed for each position? absolutly different for fm-arena filter test! If you did a custom install it will be in a folder called Ratings under the FMGS install directory. However, unlike standard central defenders - the Wide Centre-Back is encouraged to stay wide in position and support the midfield more like a full back. Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. I have only used ratings for the position selected. On the other hand, the value of attributes changes from one FM release to the other. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. So the attributes ratings table is real deal. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. very interesting! Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. Mentals are important too. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. How likely a goalkeeper is to perform unexpected and risky actions. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. ZaZ said: I'm gonna take the freedom to add the filters I use. The higher the tactical real CA, the more suitable it is for player selection.In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. I have only used ratings for the position selected. The first observation is that you need to balance the ratings files. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. The attributes in Football Manager 2022 are divided into three main categories:. At some stage I intend to complete last years save. Football Manager 2020 Mobile Key stats for positions Help Key stats for positions By ron1hy, August 20, 2020 in Football Manager 2020 Mobile Share Followers 2 Reply to this topic Start new topic ron1hy Supports: Posted August 20, 2020 Hi. Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Attack Attacking is the only real role of the Shadow Striker, well they do press the opposition that is only from the front and they do not drop back as in other roles to support the play. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. RDF Training Schedules & Development guide. Whereas Acceleration and Pace are relevant to almost all positions and mainly top two for most positions.Assuming that the attributes table results are the same for all positions is not correct. Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. The first observation is that you need to balance the ratings files. that would be fantastic from you! fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. Let us know how it goes. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. Detailed information about each role. Copyright 2004-2022 fmscout.com. These are technical (or goalkeeping for goalkeepers), mental and physical. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. This role is more disruption then being a creative outlet via crossing. It is close to 4 o'clock. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. How well a goalkeeper can deal with one-on-one situations against opposition attackers. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. The first is the attribute testing done by, General Discussion About Football Manager. There are 2 very important pieces of work on this subject that should inform your decision. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. I recommend the g version which requires a small donation. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! could be a game changer! Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. You can also see the highest, the average and the lowest squad averages for each Attribute. Frankly, this sheet works in the same way as the Overall Roles tab. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. Automatic Will swap between the above three depending upon your team mentality. ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Automatic The midfielder will swap between the above three roles depending upon your team mentality. Player instructions - the player instructions given by the role/duty. Support There is only one role and that is the supportive role, which perfectly describes this player. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? This question comes up a lot on the forum. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Attack This role will oblige your player to move forward into the final third and be a support for the forward players. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Please. Expand i get it, but can you upload filters for the game not for Genie scout? The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. He did a huge post about it on the Korean FM forum. Interesting work I think. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning. Expand Ohh please can you upload as FM suited files??? Acceleration and Pace are still the most important. 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' 1) Import the FFMAnalysis view into Football Manager (Custom > Import View > FFM Attribute Analysis 2023.fmf) 2) Press CTRL + P and save as a web page in your preferred location. I thought it was a good idea to create my version since people always ask me. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. For a better experience, please enable JavaScript in your browser before proceeding. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. I suspect they will be fine for last years game but I haven't tested it. Expand i would be interested to see how this works out too. But you might miss some gems of players especially in lower leagues in doing so. Defend The primary play with the defending role is to be a screen and insurance for the defensive players behind this player. for example check shane lavery in blackpool! Whilst I balanced this years edition, the weightings have been changed to this years testing. I thought it was a good idea to create my version since people always ask me. Attack Similar to the above but they will make their presence more known by forcing the opposition wide player(s) back with their attacking forward movement or overlapping/underlapping runs into the box once laying off the ball to a central player (your tactics permitting of course). The role also involves being a distraction as well for the opposition defence. amazing stuff! You should check each of your players to see where the best improvements can be made and then set their individual training focus. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. The first observation is that you need to balance the ratings files. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. How well a goalkeeper can hold on to the ball when attempting to catch it. 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Attribute in FM22 and the official forums can be made and then set their individual training focus more often the... The penalty area or a real threat from distance as They attempt more shots on goal there you also. At community.sigames.com will be in a folder called ratings under the FMGS install directory averages for each can...
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